Programming project
- UE code SINFB206
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Schedule
7 15Quarter 2
- ECTS Credits 2
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Language
Anglais
- Teacher Tuci Elio
At the end of the course, the student will be able to design software involving the development of different modules. More specifically, they will be able to • model a problem by breaking it down into different stages • organise software into an architecture involving different modules • to code fragments of programs independently, without having a complete view of the software • use the linux operating system.
The objective of the course is, through the development of a game, to make the students aware of the main aspects related to the realization of a medium to large size program.
The student must complete a program to implement games. These implementations are built by successive refinements. They include several stages, each one being the subject of a series of modules to be realized. These steps consist successively of the realisation of basic game-related functions, and the realisation of a solo game.
The assessment is broken down as follows:
Due to the highly practical nature of the course, no exams are scheduled in the second session.
Training | Study programme | Block | Credits | Mandatory |
---|---|---|---|---|
Bachelier en sciences mathématiques | Standard | 0 | 2 | |
Bachelier en sciences mathématiques | Standard | 2 | 2 |